Regular Season Tournament Rules
Revised: April 27, 2014
Updated By: Ravi Rao, Joseph Buffong (Rules Committee 2014-2015)
Approved By: Member club captains during the meeting dated April 26, 2014.

 

 

The laws/rules as stated in the following documents will govern any situation that is not specifically covered in the MSCL rules:


 

In any situation where there is a perceived ambiguity in these rules, the umpires will make a decision on the field of play. Thereafter, the interpretation will lie with the Judiciary Committee with input from the Rules Committee.

 


 

MSCL Regulations for Players Mis-conduct.

 

1. Playing Times
  1.1 All matches will be 40 overs per team. Each team will be allowed three hours in which to complete their 40 overs.
  1.2

All regular season matches played from April/May through August will begin at 10:00am or 12:00 p.m. Matches played during and after September will begin at 11:00 a.m. Both the playing teams have to agree for 10:00am start and will notify the fixtures committee about their game time preference before the season begins. All Boston fields (Almont Park, Franklin Park, Franklin Field1, Franklin Field2 and Roberts Field) cannot host any 10:0am start games.

  1.3 A team shall not be allowed to declare its innings closed.
  1.4

The toss should be spun at least 10 minutes before the start of the game. The team captain has to tell the decision whether his team is going to bat or bowl first right after winning the toss without any further consultation.

 
2. Start Of Match
  2.1

At least seven members of a team must be at the ground prior to the start of a match based on the game start time (10:00am, 11:00am, 12:00pm). If a team does not have at least seven members properly dressed in MSCL approved cricket clothing and ready to play at the scheduled start time, that team will be deemed to be "late" and penalties will be applied as per Rules 2.5 and 2.6.

  2.2 In the situation where the match is never begun because of weather or other conditions that is the fault of neither team, there must still be seven members of each team at the ground within 30 minutes of the scheduled start time of the match. If both teams are present, the points will be shared equally (three points each) between the two teams. If neither team is present, no points will be awarded to either team. If only one team is present, that team will be declared the winner of the match and will be awarded six points.
  2.3 A written list of the players taking part in the match must be provided to the Umpires prior to the toss being taken. A copy of the list must also be provided to the umpires at the same time. If the list contains more than eleven names, the playing eleven must be clearly indicated. If the eleven players slated to actually play in the match are not so indicated, the first eleven players on the list will be assumed to be the starting eleven. If the two lists are not duplicates, the list given to the umpire will be taken to be the official list.
  2.4 The list of players can be changed before the toss. After the toss the list of players can only be changed before first ball for the match is bowled, with the approval of the opposing captain. Any changes so agreed to will be communicated to the umpires prior to the start of the match.
  2.5 If one team is late for the match, the number of overs faced by the team that is late will be reduced by one over for each four minutes, rounded up, that the start is delayed.
  2.6 If a team is more than 30 minutes late, the match will be automatically awarded to the other team.
  2.7 If there is no official league umpire present at the ground at the scheduled start time, the two captains may determine if weather or other conditions will allow the game to proceed. If the captains cannot agree, the home captain will make the final determination. If it is determined that the match cannot be played, a written report must be filed with the league by both captains within three days of the scheduled match date explaining why the game was not played. Failure to do so may result in the match being awarded to the team that does file a report. Rule 2.1 takes precedent over any other consideration in this matter.
  2.8 If any team forfeits a league game that team is responsible for paying the umpire fees for both the teams.
 
3. Intermissions
  3.1 A maximum of 15 minutes is allowed between innings.
  3.2 There will be one water break during the course of each innings. Each break will last for a maximum of five minutes and will be taken after the 20th over. The teams are not permitted to leave the field during the break. The home team must provide water for the visiting team.
  3.3 When conditions warrant, the umpires may, solely at their discretion, allow an additional water break during each innings.
 
4. The Ball
  4.1

MSCL approved balls will be used for all matches. The ball must be handed to the umpire for approval at the start of the innings. The umpire may at his discretion ask the fielding captain to use a different ball if the quality of the ball is not up to an acceptable standard.

  4.2 If a ball is determined to be lost, the fielding team is required to provide a number of used balls to the umpire. The umpire will select a ball that is, in his estimation, most similar to the condition of the match ball prior to its being lost.
  4.3 If the condition of the ball deteriorates to the point where the batsman feels it provides an unfair advantage to the bowling team, he may ask the umpire to have the ball replaced. The final decision on the replacement of the ball rests with the umpire and if he chooses, he will select another ball as in Rule 4.2.
  4.4 At the start of each break and at the fall of a wicket, the ball must be handed to the umpire for safe-keeping until play is ready to be resumed.
 
5. Pitch & Ground Preparation
  5.1 Matting-surfaced pitches must be properly rolled prior to laying the matting on the wicket.
  5.2 All field and wicket markings should be in place prior to the start of the match. (See Appendix B - Field Marking Diagram)
  5.3

The home team should have suitable covers to cover the pitch and the bowlers run up (minimum 5 yards) in the event of rain, failing which the home team will lose the game . It is not mandatory to cover the pitch prior to start of the game.

 
6. Aborted & Delayed Matches
  6.1 If it is necessary to cancel a match before 20 overs has been faced by the team batting second, and unless the team batting second are all out or the target runs have been surpassed, the match will be declared a no-decision and the points (three points each) will be shared equally between the two teams.
  6.2

Game Cancellations: If it is necessary to cancel the match due to extreme weather conditions (rain, cold (<45F), hot (>100F)) the following rule applies:

  • Games starting at 12:00pm must be cancelled by 9:00am; 11:00am games must be cancelled by 8:00am and games starting at 10:00am must be cancelled by 7:00am. The fixtures committee/executive board will check the following weather sources and will make a final call:

  • Teams must be notified of any cancellations 3hrs prior to the start of the game thru e-mail or MSCL official website or phone call.
  6.3 If light or weather conditions make it impossible for the team batting second to complete their innings, the result will be based on each teams' score in their innings at the end of the last over completed before play is suspended.
  6.4 If the number of overs in the second innings is reduced because of a stoppage of play after the innings has begun, or the number of overs in the second innings is reduced prior to the start of the innings, the number of overs will be reduced by a rate of one over for every four minutes or part thereof lost due to the stoppage. The new target will be calculated as per Appendix A (Target Runs Calculation). also for the bowlers who have not bowled full quota of their overs at the time of interruption, a revised rate of bowling overs will be in effect as per the rule 8.1 for the remainder of the innings. A grace time of additional 30mts may be considered while calculating the revised target. The umpire will make the final decision on the grace time based on light conditions.
  6.5 If light or weather conditions make it impossible to start the game at the scheduled time the game can be delayed until 3pm so that minimum 20 overs game can be played. In order to call off the game, the umpire(s) and both the team captains have to agree on the weather conditions and decide to call off the game.
 
7. Umpires
  7.1 Umpires must be at the ground at least 30 minutes prior to the scheduled start of the match. If an umpire reaches the ground after scheduled start of the game then he would get only half of his fee; the other half would go to the league.
  7.2 In the event of only one official league umpire being available:
  1. The two captains may mutually appoint an umpire to be the other officiating umpire. If the umpire is not a player in the current match, the umpire will for the duration of the game be afforded all the benefits and authority of an official umpire and be paid the same umpiring fees as a regular league umpire.
  2. The two captains may mutually appoint an umpire to stand at the striker's end only. If the umpire is not a player in the current match, the umpire will be paid half the official fee. The presiding umpire will be the officiating umpire at the bowler's end and will be paid one and one-half times the official fee.
  3. If the captains cannot reach a mutually agreeable decision, then a player/representative from the batting side will stand at the striker's end only and will not be paid. The presiding umpire will be the officiating umpire at the bowler's end and will be paid twice the official fee.
  7.3 If there are no official league umpires at the ground prior to the start of the game:
  1. The two captains may mutually appoint two umpires to stand in the match. If the umpire is not a player in the current match, the umpire will for the duration of the match be afforded all the benefits and authority of an official umpire and be paid the same umpiring fees as a regular league umpire.
  2. If the two captains mutually agree on one umpire as the presiding umpire, then Rule 7.2.2 and 7.2.3 should be followed in appointing the umpire at the striker's end.
  3. If both captains cannot agree on the choice of umpires, the match will be declared a no-decision and each team will be awarded three points.
  7.4 All umpires are required to wear MSCL approved clothing while officiating in the match.
  7.5 Both teams must pay the umpires at the end of the first innings. The second innings will be delayed until this is done.
  7.6 Teams are required to pay the umpires at the ground whether the match is played or not. In the event of the games are cancelled as per the rule 6.2 then there is no need to pay the umpires for the cancelled games.
  7.7 If any team does not turn up for a match but the umpires are at the ground, both teams are still responsible for making sure that the umpire is paid in full for the match.
  7.8 The umpires' decision in all matters is final. There will be no arguments or public disagreement with any decisions that the umpire makes during the course of the match. If any team disagrees then a formal complaint can be filed with the Judiciary committee once the game is over.
  7.9 The official league umpires will complete a match report at the end of the match. The two teams will provide the scorebooks to the umpires at the end of the match to be signed and for completing a match report. Any team failing to do so will be fined $100.00. The umpires will submit the match report to the statistician within three days of the match being played.
 
8. Bowling Restrictions
  8.1 Each bowler is allowed a bowl 20% of the overs allocated to each team at the start of the innings.
  8.2 If the start of the match is delayed for reasons beyond the control of the teams and it becomes necessary to reduce the total number of overs in a match prior to the start of the game, each bowler will be allowed to bowl 20% of the overs allocated to each team, rounded up to the next highest whole number.
  8.3 In the event of a team being penalized for a late start, the number of overs allocated to each bowler of the other team remains at 20% of the original number of overs scheduled for the innings.
  8.4 If the team fielding first does not complete their 40 overs in the 3 hours allocated, the number of overs completed when the time expires will be noted. They will then continue bowling until 40 overs have been bowled or all batsmen are out. They will then have as many overs that they had bowled in 3 hours to score the number runs that the team batting first scored. If an over is in progress when the time expires, the number of overs to be allocated will be rounded up to the next highest whole number.
  8.5 The umpire may make adjustments to the penalty applied in Rule 8.4 if he feels that the batsmen were, wholly or in part, responsible for the delay in completing the required number of overs or that delays were otherwise not caused by the fielding team.
  8.6 If the team batting first is all out, a player who did not bat, irrespective of if he was on the submitted team list, wll not be allowed to bowl.
  8.7 A member of the fielding team who leaves the field of play for any reason for more than 15 minutes while the match continues will not be allowed to bowl on returning to the field for the amount of time that he was off the field.
 
9. Fielding Restrictions
  9.1 Fielding restrictions will be in effect for all matches.
  9.2 All teams are required to ensure that a 30-yard circle is clearly visible on their ground for all matches. The "circle" will be defined as two semi-circles of 30 yards radius with the middle stump as the center, drawn behind the wicket. A straight line parallel to the length of the pitch will then connect the free ends of the semi-circles. (See Appendix B - Field Marking Diagram)
  9.3

Powerplays: There will be 2 power plays in any innings (30% of the total overs). The initial first 8 overs in the innings is a mandatory Powerplay1 and the second block of 4 overs (will be chosen by the batsman and/or batting team captain discretion) is known as "PowerPlay2".


The following rule applies during the Power Plays.

  • The first block of 8 overs in an innings is known as Powerplay1. That is only two fielders are allowed outside the 30-yard circle .
  • The second block of 4 overs chosen at the Batsman's discretion is known as Powerplay2. Only three fielders are allowed outside the 30-yard circle. The Powerplay2 can be chosen during 12th and 32nd over of their innings after the mandatory Powerplay1.
  • If the batsman or batting team captain did not exercise their Powerplay2, the Powerplay2 will automatically commence at the 29th over in an uniterrupted innings.
  • The umpire will signal Powerplay by moving his arm in a circular motion.
  9.4 During the non-powerplay overs, there must be at least five fielders (excluding the wicket keeper) inside the 30-yard circle.
  9.5 There can be no more than five fielders on the leg side at any time.
  9.6 There can be no more than two fielders behind the batsman on the leg side at any time.
  9.7 The umpire will call a no-ball on any infraction of Rules 9.3 - 9.6.
  9.8 If the number of overs is reduced prior to the start of an innings, the number of restricted overs will be calculated at the rate of 3/10 of the number of overs agreed to for the innings rounded up to the next highest whole number.
  9.9 If the number of overs is reduced during the inning, there shall be no change to the number of restricted overs determined at the start of the inning.
  9.10 A player on the team batting second who was not on the field for at least some time during the first innings will not be allowed to bat.
 
10. Substitutes
  10.1 Substitute fielders must be properly attired in appropriate MSCL approved cricket clothing (the team color jersey).
  10.2 The umpires and batsmen must be alerted when either a player or a substitute fielder takes or leaves the field.
  10.3 There is no restriction on where a substitute may field (except Wicket Keeping).
  10.4 There will no substitute runners allowed. However if the league in certain special circumstances request a waiver in a particular case it may be allowed.
 
11. Bouncers & No-Balls
  11.1 If the umpire calls a ball a no-ball, any runs scored, either off the bat or as the result of an extra, will be scored in addition to the run being awarded for the no-ball. An additional ball will also be bowled in the over.
  11.2 A bowler is allowed to bowl one bouncer per over. A bouncer is defined as any ball that bounces, or would have bounced, over the shoulder of the batsman standing upright at the crease.
  11.3 A second or subsequent bouncer in an over will be called a no-ball. Either umpire may call the no-ball. Should the batsman play the ball, it does not negate the call of no-ball and runs are scored as for any other no-ball.
  11.4 A fast paced full toss which is higher than the waist of the batsman (standing upright) or a slow paced full toss which is higher than the shoulder of the batsman (standing upright), when it passes the batsman will be called a no-ball. The square leg umpire will call the no-ball. Should the batsman play the ball, it does not negate the call of no-ball and runs are scored as for any other no-ball.
  11.5 Free Hit after a foot-fault no ball. The delivery following a no ball called for a foot fault shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball) then the next delivery will become a free hit for whichever batsman is facing it. For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball, even if the delivery for the free hit is called wide ball. Field changes are not permitted for free hit deliveries unless there is a change of striker.
  11.6 Center to stump to center stump rule. A bowler is adjudged to have bowled a no-ball if any part of his foot goes over the center line from the stump. The implication of this no-ball is the same as all overstepping no-balls and result in a free-hit as per rule 11.5.
  11.7 A bowler is adjudged to have bowled a no-ball whenever bowler breaks non strikers wicket during the act of delivery. However there will be NO free hit for this no-ball.
 
12. Wides
  12.1 A penalty of one run for a wide shall be scored. This penalty shall stand in addition to any other runs which are scored or awarded. All runs, which are run or result from a wide ball, which is not a no ball, shall be scored wide balls.
  12.2 Any ball passing down the leg stump and behind the batsman will be called a wide ball. A ball that comes in contact with the bat, or with the body of the batsman while in his normal batting position, will not be called a wide. In such a case, if the umpire had already called a wide, the umpire shall revoke the call of wide ball.
  12.3 Any ball that passes outside the crease markings drawn to guage wides on the off stump (35 inches from middle stump), will be called a wide by the umpire. This is not mitigated by the batsman moving to or away from the ball. However, a wide shall not be called if the bat comes in contact with the ball or any part of the batsman. In such a case, if the umpire had already called a wide, the umpire shall revoke the call of wide ball.
 
13. Results
  13.1 The following points system will apply for Division Matches:
  • Win: 6 points
  • No Result: 3 points
  • Loss: 0 points
  13.2 In the event of teams finishing on equal points within their respective Division, the order of finishing will be determined as follows:
  • The team with the most percentage of wins in the Division Matches will be placed in the higher position (excluding washout games).
  • The team with the higher net run rate in the Division Matches will be placed in the higher position.
  • The team with the higher number of wickets taken per balls bowled in the Division Matches in which results were achieved will be placed in the higher position.
  • The position of the teams will be determined by drawing lots.
  13.3

In the event of scores being tied at the end of each innings, the result shall be determined by a Super over.

Each team decides a bowler to bowl and three batsmen to bat during one over named as the super over. The same ball used in the match will be used in super over.

  • The team batting second in the match will bat first in the super over.
  • Team A will score some runs in the first over and team B needs to chase it successfully to win the match. In case, it is unable to chase, team A wins.
  • In case two wickets fell, it is counted as all-out and the total made before losing the wicket is final.
  • No field restrictions are used which means the field setting are same as the non-powerplay overs. So, 4 fielders are allowed outside the 30-yard circle.
  • In case scores are level, the team hitting maximum sixes in the match will win. If its also same, the teams with maximum fours win the match. Even if its also same then the result is determined by a coin toss.
  13.4 The Net Run Rate will be determined as specified in the ICC Standard Playing Conditions for One Day Internationals
 
14. Divisions
  14.1 All new teams joining the League in any given year will automatically be placed in the lowest division in their first year.
  14.2 Any team which had withdrawn from the league will be placed in the lowest division upon re-acceptance into the league in a subsequent season.
  14.3 If a club has two or more teams playing in the same division and they are scheduled to play against each other, every effort will be made to schedule those matches as early in the season as possible.
  14.4 At the end of each season, each Division playoffs will consist of two quarter finals, two semi-finals and a final as per the following:
  1. Quarter Finals 1: Position 3 team Vs. Position 6 team
  2. Quarter Finals 2: Position 4 team Vs. Position 5 team

  1. Semi Final 1: Position 1 team Vs. QF2 Winner
  2. Semi Final 2: Position 2 team Vs. QF1 Winner

Finals: Semi Final 1 Winner Vs. Semi Final 2 Winner
The two winning semi-finalists will play in the Finals for the Division Championship.
  14.5 At the end of each year, the two last placed teams in the Division will be relegated to the next lower Division. The two winning semi-finalists of the Division will be promoted to the next higher Division.
  14.6 There is no restriction on which teams can play in which divisions. If a club has two or more teams playing in the League, they may both (or all) play in the same division with no restriction other than as stated in Rule 15.3.
  14.7 When teams withdraw from the league, or new teams are added, it will be necessary from time to time to make changes in the way that the divisions are organized. This will be done under the following guidelines:
  • No division except the lowest division will contain more than 10 teams.
  • The number of games played in a season will be determined by fixture committee at the start of the year based on availaibility of fields and number of playing days/weekends. The total number of regular season games (40 over format) cannot exceed 18 in any division.
  • Depending on the number of teams in the lowest division, the number of games played will be determined by the fixture committee at the start of the year, with the condition that the number of games played should be more or less comparable to the number being played in the higher divisions.
  • New teams coming into the league will be automatically placed in the lowest division.
  • In situations where withdrawals result in the number of teams in a higher division falling below the minimum, it may be necessary to promote more than two teams from the lower divisions.
  • If the number of teams in the lowest division increase to 16, then a new format of divisions will be formed.
  14.8 Any new teams entering the League are required to have a Ground, Matting, and a Roster of 14 Players. All new teams would be placed under probation for one year.
 
15. Team Rosters
  15.1 Only players registered with member clubs are allowed to participate in the MSCL games. The players who are residing in Massachusetts, New Hampshire, Vermont, Maine and Rhode Island only are considered to be the regular players eligible to play in all the MSCL games. However teams can have outside players (visitors or external players) from other league playing states or overseas, but not more than 4 outside players will be eligible to participate in any given game. Only exception is allowed for players who have played in MSCL for minimum 3 regular seasons in the past.
  15.2 A new player will only be eligible to play for the team if and only if the team sends the name of the player to the executive committee at least 2 days in advance of the first match the player will play. The statistician (or the executive committee in case the statistician is unavailable) will notify the team of the receipt of the player's name and the player will then be eligible to play. If any of these rules are violated, the team the player plays for will forfeit the match the player plays in and the points awarded to the teams opponents in that match.
  15.3 All the registered players must show US government approved picture identification card (state id, driving license, passport) if required by any MSCL official/umpire failing which the player will be considered as an outside player.
  15.4 A player can move to another team only once during the season and before moving to another team he has to clear all the pending club dues. The player must notify the statistician about such a move minimum 3 days before the first scheduled MSCL league game played in June. The statistician (or the executive committee in case the statistician is unavailable) will notify the team and the player of the receipt of the player's request to change teams. After being notified by the league, the player is eligible to play for the new team. The team the player plays for after this move will be the only team the player is eligible to play for the rest of the season. If any of these rules are violated, the team the player plays for will forfeit the match the player plays in and the points awarded to the team's opponents in that match. 
  15.5 Any Player using an assumed name(s) or fake name(s) shall cause his team to forfeit all matches in which such player participates using said suspect name or names.
  15.6 Playoffs:
In order to be eligible to participate in the playoffs, a player must have played at least 3 of regular season matches for the particular team in the playoffs and his last regular season match must have been played for that team.
  • The abandoned games will be considered towards the player eligibility as long as the roster is submitted to the umpire at the field. If the games are washed out without even bowling a single ball then such games are not considered towards determining the player eligibility.
  • In a Default Game, only the non-defaulting team shall submit its list of eleven (11) players, present in the field, to be considered as having played that game and their names have to be submitted to the umpires.
 
16. Scorecards & Statistics
  16.1 It is mandatory to send complete scorecards for all the matches with first and last names of the players to the league statistician within three days of the match being played. Scorecards may be sent by electronic mail, fax or postal mail as recommended by the statistician. If the fax or email is not sent, or envelope not postmarked within 7 days of the scheduled match, a fine of $10.00 will be levied against the team for that week. Thereafter, for every week that the scorecard is not received, the fine will accrue by $5.00 per week.
  16.2 If the scorecards do not have the first and last names of the players and/or are deemed incomplete by the statistician, the teams will be given 7 days from the time the statistician notifies the team to send in the completed scorecard. If the fax or email is not sent, or envelope not postmarked within 7 days of the team being notified by the statistician of the incomplete scorecard, a fine of $10.00 will be levied against the team for that week. Thereafter, for every week that the scorecard is not received, the fine will accrue by $5.00 per week.
  16.3 The official record of fines levied against teams with respect to late scorecards will be maintained by the statistician and made available on the MSCL website.
  16.4 If a scorecard is determined by the statistician to be excessively late, he may, solely at his discretion, choose to not include the scores from that match in his calculation of individual performance statistics for the season. The results of the match will however be used to determine team standings.
  16.5 Individual performances in cancelled matches will be included in the statistics calculated for a player.
 
17. Awards
  17.1 A player must play in at least fifty percent of the scheduled regular season matches to be considered for an MSCL award except for total runs scored or total wickets taken over the course of the season. In the event that a player is present and on the playing list for a match which is not started because of weather or other conditions, that match will only count towards the 50% if a scorecard, including the team list, is sent to the league statistician within three days of the scheduled match date.
  17.2 End of season awards for batting average or strike rate will only be awarded to players who have played in at least 50% of the scheduled matches for the season rounded down to the next whole number. To be eligible for a bowling award for best bowling average or strike rate, a player must have played in at least 50% of the scheduled matches and have bowled at least 40 overs.
  17.3 Players will be eligible for awards for batting average or strike rate only if ALL of his team's scorecards are submitted to the league.
 
18. Automatic Suspension of a Team
  18.1 All teams must participate in all the matches they are scheduled to play. If a team fails to turn up for two or more matches in a season, that team will be suspended from the league for the rest of the season.
  18.2 All points related to the team being suspended will be taken out from the points table as explained below.

If a team "A" has a win against the team being suspended, the points table will be updated as follows:
  1. Number of matches played by team "A" will be deducted by one.
  2. Points of team "A" will be deducted by the points awarded for a win.
If a team "B" has a tie against the team being suspended, the points table will be updated as follows:
  1. Number of matches played by team "B" will be deducted by one.
  2. Points of team "B" will be deducted by the points awarded for a tie.

If a team "C" has a loss against the team being suspended, the points table will be updated as follows:

  1. Number of matches played by team "C" will be deducted by one.

After the team is suspended, the points table will have no information about Matches Played, Wins, Losses, Ties and Points for the team. The points table will only state that the team has been suspended for the rest of the season.

  18.3 For the team to be re-admitted into the league in a following season, the team will pay a fine of $150 along with the dues for that season.
 
19. Payment of Fines
  19.1 If a team has fines levied against it during the season:
  • If the team is scheduled to play in the playoffs, the fines have to be paid in full to play in the playoffs.
  • If the fines are not paid in full by the end of the current season, the fines will carry over to the next season the team intends to play in the league and have to be paid in full for the team to play in the league.
 
20. Fair Play
  20.1 The Match shall be controlled by the Umpires, who shall have sole authority of Fair and Unfair play on the field of play and, as such, shall be entitled to intervene without appeal in the case of Unfair Play.
  20.2  It shall be unlawful for a player to disrupt play or in any way intimidate Umpires or Players on the field of play. 
  20.3

The MSCL shall honor no Protest of a Match involving the following infractions:

  • Player disruption of a Match, such as tampering with the matting; disturbing the wicket; and using the bat or any other implements of the game as a weapon whether intentional or not. Such Player or Players shall be asked, by the Standing Umpire, to leave the field of play without consultation of the Captains.
  • Umpires shall consult with the Captains in the case of abusive language to have it stopped. In the event this abusive language persists, that Player or Players shall be ejected from the Match, during the course of the game, whether the incident in question takes place on or off the field of play.
  • An Umpire may request a Player to leave the field of play if that Player is seen drinking any alcoholic beverages or smoking cigarettes or any illegal substance within the playing boundaries of the field; and may stop a Player from further participation in a Game if that Player is seen drinking any alcoholic beverages or smoking any illegal substance outside the playing boundaries of the field during the course of game.
  • When a Player is suspended from a match, the team losing the player or players shall not be allowed to use substitutes, and shall continue the match shorthanded.
  20.4  Any Player under suspension has the Right to Appeal before the Judicial Committee within 72 hours after notification of suspension. However if a Player appeals and loses his Appeal the original penalty will be doubled.
 
21. Rules Revision
  21.1 The rules can be modified or amended by Rules Committee during anytime in the season and all such changes have to be approved by at least two third of executive board members.